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May 7, 2026

Compatibility Testing in 2026: Why Device Labs Alone Aren’t Enough 

Game QAhas entered a new era. In 2026, studios are no longer releasing into a market defined by a...

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April 30, 2026

Why Game QA Is Moving from Just Detection to Risk Prediction 

For decades,game QAoperatedlike the ambulance at the bottom of the cliff. Code broke, testers reproduced the issue, and the...

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March 26, 2026

From Certification-Passed to Player-Ready: Redefining “Done” in Modern Game QA  

In the traditional console era, a certification pass felt like the finish line. The build cleared platform requirements, the...

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February 25, 2026

The Hidden Cost of “Works on My Device”: Why Compatibility Failures Are Now Business Failures 

Your game runs flawlessly on the lead engineer’s iPhone 15 Pro. Load times are clean, FPS is stable, and...

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January 22, 2026

Compatibility Testing That Survives Device and OS Drift 

Compatibility testingno longer means proving a game can launch. It means proving it can remain stable and performant at...

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January 22, 2026

Game QA Services That Prioritize Player-Visible Quality 

In the live-service era, youdon’tget a second launch. QA is no longer a safety net;it’syour retention strategy.Playersdon’tfile bug reports...

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January 22, 2026

Functionality Testing for Games That Update Weekly 

Weekly shipping has changed what “functional testing” means. In live-service development, the risk is rarely what you just added....

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January 22, 2026

LiveOps Testing Without Drama – How seasoned game teams ship weekly updates at scale, without burning players, engineers, or revenue 

Live operations (LiveOps)iswhere modern games earn, or lose, their reputation. Once a title is live, quality is no longer...

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December 10, 2025

Beyond Pass/Fail: Designing Game QA Services Around Player-Visible Risk

For game producers and QA leads, the question isn’t “did we test enough?” but rather “did we test what...

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December 10, 2025

Automated Game Testing That Delivers: Bots, Toolchains, and CI/CD You Can Rely On

Ten years ago, automated game testing in game QA meant a recorded macro running into a wall for six...

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iXie is the gaming division of Indium. We’re your all-in-one partner for every stage of game development. As a global provider of comprehensive Gaming Services, we operate with AI-core engineering principles embedded across art, QA, development, and LiveOps, delivering end-to-end gaming solutions built for modern production realities. With 550+ titles spanning genres and platforms, we’re here to redefine what’s possible in game development.

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