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The Definitive Guide to AR Game Development: From Design Principles to Market Success
Master AR game design and development with actionable principles, SDK choices, and monetization stra...
Style That Scales: 2D Game Art Services for Live Pipelines
LiveOps is a beast that eats static art pipelines for breakfast. You aren’t shipping a game anymor...
LiveOps-Ready by Design: Game Development Services That Ship Weekly Without Meltdowns
Releasing updates quickly and reliably has become the ultimate benchmark of excellence in modern gam...
LiveOps Testing Without Drama: Engineering Stability for Weekly Game Drops
At iXie, we view LiveOps as the operational backbone of modern game revenue models. Once a title goe...
Beyond Pass/Fail: Designing Game QA Services Around Player-Visible Risk
For game producers and QA leads, the question isn’t “did we test enough?” but rather “did we...
Automated Game Testing That Delivers: Bots, Toolchains, and CI/CD You Can Rely On
Ten years ago, automated game testing in game QA meant a recorded macro running into a wall for six ...
Functionality Testing in Games: Finding What Breaks Before Your Players Do
In game development, even small issues can make the difference between success and failure. A broken...
Game Compliance Testing: Navigating Guidelines, Ratings & Legal Minefields
In 2025, releasing a game isn’t just about great graphics, smooth gameplay, or fun design. It’s ...
High-Performance Game Art Pipelines: From Style Guide to Engine-Ready
The art pipeline isn’t a cost center; it’s a performance metric. Every beautifully sculpted mesh...
Scaling Game QA with Automation: Vision, Strategy & Reality
Players no longer just expect quality; they demand perfection. For multi-gigabyte live-service title...
Breaking the Fragmentation Barrier: Advanced Compatibility Testing for Games
In 2025, one thing is clear: no matter how good your gameplay, visuals, or monetization are, your ga...
Engineering Scalable Game Systems: Building for Growth & LiveOps
Forget the launch date. It’s only the starting gun, and the first real test of everything we’ve ...