A Beginner’s Guide to Creating Game Art That Doesn’t Suck 

A Beginner’s Guide to Creating Game Art That Doesn’t Suck 

Programming is only one aspect of creating video games. Even though the code that runs in the background is crucial, the typical customer never even sees it.   But do you know what they actually see?   The game art!  The first thing that players notice about every game whether it’s a text-based one, is its visuals,…