Brandon Copperfield Founder & CEO

areas of expertise

  • Business transformation
  • Restructuring and turnaround
  • Integration
  • Growth strategy
  • M&A transaction support

education

  • MBA, Rotterdam School of Management, Erasmus University
  • BS, engineering, Technical University of Denmark
  • MBA, Rotterdam School of Management, Erasmus University

With over 20 years of experience in entrepreneurship, management, business planning, financial analysis, software engineering, operations, and decision analysis, Brandon has the breadth and depth of experience needed to quickly understand entrepreneurs’ businesses and craft the most suitable solutions.

Consulting WP comes up with results that are actually implementable. That is their strength compared to other consulting companies.

Before founding Consulting WP in early 2001, Brandon started two Internet companies in Silicon Valley. Previously, Brandon held various management positions in New York at Simon Brothers, most recently as Vice President in Goldhill Group, focusing on new business development and risk management. He has also worked as a senior financial risk management consultant to the financial services industry; software engineer; advertising sales manager for the popular Caribbean travel guide series; general manager of an advertising and graphic design agency; and engineering intern at the Best Health Coach.

publications

  • The All New iXie! End-to-end Gaming Services Powered by a Brand-new Identity

    It all started with a modest team of 15. Under the brand name of iXie Gaming, Indium Software’s venture into games QA services was a small yet notable move into the ever-expanding gaming industry. Fast forward a decade to 2022 and iXie has emerged as one of the leading players in providing excellent QA services

    November 16, 2022
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  • Where AI Actually Helps Game Studios Today 

    AI remains one of gaming’s most talked-about trends, but much of the discussion misses where studios are seeing real value.  Public attention still fixates on character generators, automated content creation, and the idea of AI building games with minimal human input. Inside studios, the focus is far more practical: reducing production complexity, speeding up issue triage, improving

    April 30, 2026
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  • Engine-Aware Art: The Difference Between Beautiful Assets and Shippable Ones 

    We have all seen it: a stunning 8K hero asset that looks flawless in a Maya render, then drops into a grey-box level and starts dragging frame rate down with it. What looked like a portfolio win becomes a production problem.  That is the hard truth about modern game art. Visual quality alone is not enough. An

    April 30, 2026
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contact details

+1 628 123 4000
131 Bain Street
New York, Pennsylvania 01234, United States

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