Gina Kennedy Administrator

areas of expertise

  • Business transformation
  • Restructuring and turnaround
  • Integration
  • Growth strategy
  • M&A transaction support

education

  • MBA, Rotterdam School of Management, Erasmus University
  • BS, engineering, Technical University of Denmark
  • MBA, Rotterdam School of Management, Erasmus University

With over 20 years of experience in entrepreneurship, management, business planning, financial analysis, software engineering, operations, and decision analysis, Brandon has the breadth and depth of experience needed to quickly understand entrepreneurs’ businesses and craft the most suitable solutions.

Consulting WP comes up with results that are actually implementable. That is their strength compared to other consulting companies.

Before founding Consulting WP in early 2001, Brandon started two Internet companies in Silicon Valley. Previously, Brandon held various management positions in New York at Simon Brothers, most recently as Vice President in Goldhill Group, focusing on new business development and risk management. He has also worked as a senior financial risk management consultant to the financial services industry; software engineer; advertising sales manager for the popular Caribbean travel guide series; general manager of an advertising and graphic design agency; and engineering intern at the Best Health Coach.

publications

  • The All New iXie! End-to-end Gaming Services Powered by a Brand-new Identity

    It all started with a modest team of 15. Under the brand name of iXie Gaming, Indium Software’s venture into games QA services was a small yet notable move into the ever-expanding gaming industry. Fast forward a decade to 2022 and iXie has emerged as one of the leading players in providing excellent QA services

    November 16, 2022
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  • From AI Demos to Production Systems: Why Most GenAI Initiatives Stall 

    GenAI in Gaming has moved from conference-stage demonstrations to boardroom priority in under three years. Studios are piloting AI-driven NPC dialogue, quest generation, art iteration, QA support, and player operations at a pace that would have seemed unlikely just a few years ago.  Yet across AAA publishers and indie teams alike, a familiar pattern is emerging: impressive prototypes struggle to

    March 18, 2026
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  • Why “More Content” Is the Wrong Goal: Scaling Variety Without Scaling Risk 

    Live-service games run on a 24/7 novelty loop. Seasonal beats, daily resets, battle passes, rotating modes, limited-time cosmetics, and meta refreshes keep the cadence from ever slowing down. Under that pressure, one mandate shows up in roadmaps everywhere:  “Ship more content.”  That sounds rational. More content should mean more engagement, more retention, more revenue.  But in LiveOps,

    March 18, 2026
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contact details

+1 628 123 4000
131 Bain Street
New York, Pennsylvania 01234, United States

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