Most games aim for a global launch to reach millions of players. This results in a combination of various type of users and user paths to be considered while testing. It is a challenge to simulate them during the development phase.
Ad-hoc testing helps in mitigating this challenge to a major extent identifying those hidden bugs and unusual user paths in the game to be tested.
Ad hoc testing is performed without any documentation, planning or process and the main aim of the tester is to break the game by performing thousands of edge case scenarios. This helps us identify hidden bugs, which are not found during conventional functional testing. The main aim of Ad hoc / exploratory / Destructive testing is to break the game.
At iXie Gaming, we recommend multiple ad-hoc test sessions scheduled at every stage of the development cycle so as to uncover the areas of game which are untouched through structured testing to ensure that the game is relatively bug free. With a team that is a mix of all age groups, gamers, software testers, and different personalities helps us simulate a sample audience group.
iXie’s game testers have sound knowledge on the products and tools which help identify more bugs in less time.
Performing ad-hoc / Exploratory testing at the beginning of the engagement helps the team better understand the game, game design, and game physics. This leads to better test planning and test scenarios to cover all the areas of a game.
As a leading Game Testing Service Provider, we maintain updated technologies and devices, which evolved, in the gaming industry. Our overwhelming project outlines are:
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iGTA – Advanced Game Testing Training Academy