One of the most often used technologies by game development companies is HTML5. It is a markup language that supports 2D and 3D graphics. Also, it supports multiplayer gameplay, audio APIs, and is capable of storing assets offline.
With HTML5, developers can create games that work across different platforms and are also compatible with several browsers. This is why many HTML5 engines abound on the market because of their ease of use.
Therefore, if you’re wondering about what HTML5 framework you should use for your game development journey, you’ve found the right piece as we’ve narrowed them down to five choices.
The 3 main aims of HTML5
The objectives of HTML5’s standards are all solutions to demands that are readily apparent in the ecosystem of browsers from which it sprang. Below are its three aims:
1. Using less code to do more tasks is one of HTML5’s prominent features.
2. Improving the Native web to suit native mobile apps.
3. To create a semantic web that makes the content readable by both humans and machines.
Phaser 2D Game Framework
Phaser came into prominence in 2013 to make game development engaging and enjoyable. It is an open-source HTML5 framework of Python Storm. Apart from the fact that this framework is free to use, it’s also compatible with web and mobile browsers.
You can use this engine to build a variety of games, even complicated ones. Additionally, access to an interesting library and the associated code is made available to developers. There is an in-built asset loader that enables animation sprite loading, sprite sheets, and many other features that are useful for creating functional games.
Chris Colbert’s Kiwi.js is one of the simplest HTML5 frameworks. It was revamped and made simpler to administer and maintain after its first release. The platform is useful for creating WebGL-rendered games for desktop and mobile devices.
The addition of HTML5 game development tools to Kiwi.js facilitates the creation of immersive games. For publishing games as native applications on the store for mobile devices, Kiwi.js leverages Cocoon.JS. Additionally, it aids in the creation of applications for Chrome, Android, and iOS.
When running Kiwi.js in earlier browsers, rendering will be handled by Canvas. The most recent browsers enable WebGL rendering, which makes it easier to create quick native games. Kiwi offers game templates that enable a variety of features, including asset preloading, transformation, and more.
Quintus Game Engine
Some of its core concepts include classes, components, and events. Quintus has a single inheritance class system, which allows you to create classes and sub-classes. It also has a component system that lets you attach components to different objects.
CreateJS is a collection of modular tools and frameworks that may be used together or separately to allow interactive content on open web platforms using HTML5.
There are several modules in CreateJS. These modules address a wide range of topics, including rendering, animations, audio, and loading huge files from the server. The best part of this is that every one of these modules has comprehensive documentation, which makes it very easy to use. These libraries are also incredibly lightweight, making them ideal for online applications.
You can simply draw loaders and audio with CreateJS because it comes with PreLoadJS, TweenJS, EaselJS, and SoundJS. It makes working with canvas simple, making it easier to manage, and enables you to develop games and scalable animations that run well on many platforms.
The creators of this engine were two Microsoft staff members (David Rouset and David Catuhe). After having birthed babylon.js in 2013, two years later, it had its public debut in 2015 at a WebGL conference. The requirement for a framework like Babylon.JS is increasing daily as more people seek out 3D gaming experiences.
This engine lets you build full 3-D apps and 3-D online games. Every day, the community for Babylon.js expands and actively contributes to the project by developing new features. All the capabilities required to handle certain 3D applications are built into the Babylon.js framework.
This engine can play and control sounds. Also, you can draw objects in 3D as well as import them. Setting up these components with the fewest possible lines of code using the Babylon.js framework makes the engine simple to use.
Since its launch on GitHub, Babylon.js has received a lot of contributions. It offers a large number of features and, occasionally, a large number of parameters for greater versatility.
Choosing the right HTML5 game framework depends on several factors such as the type of game, desired features, and personal preferences. However, some of the top HTML5 game frameworks to consider are Phaser 2D Game Framework, Kiwi.js Engine, Quintus Game Engine, Create JS, and Babylon JS Framework. Each of these frameworks has its strengths and weaknesses and provides a different experience to developers. Ultimately, it’s important to carefully evaluate the different options available to find the best fit for your specific needs and goals.