Although a nascent platform, VR has seen acceptance from some of the biggest names in the game development industry. This in turn has put faith in VR as a platform, bringing independent studios on board as well. This acceptance/popularity has resulted in some of the biggest AAA franchises launching on the platform. With this, VR has boldly gone out there and stated, ‘We are here to stay’. As a new platform, with different manufacturers focussing on making their product stand unique, the software needs to perform flawlessly across all release models. One slight compatibility issue can botch the user experience. AR on the other hand, since its inception, especially in the mobile platform has made progress by leaps and bounds. It has been accepted with open arms by both, multiple demographics as well as mobile developers.
As a Leading Game QA company, this brings us to the elephant in the room: Software Quality on both platforms. VR is immersion. The basic idea is to provide 360 degree immersive experience using electronic entertainment to customer.
AR is the concept of gamifying real-time environment.
However, these experiences as with everything else, can turn bad with something as simple as a graphical or audio cosmetic issue. And this is where we come in. As gamers, we understand what immersive experience means and the special requirements to conduct AR/VR game testing.
We help gaming companies gain strategic advantage by leveraging our strength in QA. iXie’s expertise can help provide seamless experience to your Users.
iXie Gaming’s testing lab is equipped with all peripherals and specialized hardware required to test a VR game. Be it Oculus Rift and HTC Vive for the PC, or PSVR for the PlayStation platform, Samsung Gear VR or other hardware for the Mobile platform, we have the inventory to cover all forms of testing on VR. This way we ensure proper functionality of the games for the targeted devices.
While immersion is the goal of VR/AR it is not without its ill effects. There is a thin chance of Illnesses like seizures and motion sickness to be triggered while playing a non-VR game, but this probability expands multiple folds in VR. Our testers proactively look out for such triggers across various demographics to help reduce discomfort for the end user while experiencing the game and limit the liability of the company.
Our robust compatibility testing methods cover low to high-end configuration setup, making sure that we accurately assess the performance of the game. This way you can be confident that your product performs as intended on targeted devices and platforms.
With a 300+ strong headcount, our team has gamers from every genre. Hence conducting a playtest for any target demographic becomes a fluid process. The process involves in-depth feedback questionnaire vetted by the production team across various aspects of the game, resulting in quality and design enhancements.